SpiderFlash - My entry for Comicon 2015 Competition on GameArtisans






Process involved character designing and concept art, high-poly sculpting, low-poly retop and unwrap, baking out maps, texturing, rigging, lighting and rendering. Softwares used: Autodesk Mudbox, Autodesk Maya, RoadKill and Adobe Photoshop. Duration: 2 months.